
Since it is completely physics-driven, there aren't actually many settings to configure. The new force feedback works very well with the Thrustmaster T248. The recent 0.24 update added a bunch of new gameplay features as well as a revamped force feedback system including a soft lock. While the base simulation continues to improve, the actual gameplay elements are still fairly limited. No other simulator that I know of is doing anything like this.Īs an Early Access title, it's still very much in development. One mission involves delivering a stack of mattresses to a location without any falling off the car or the hitched trailer. There are road cars, race cars, pickup trucks, buses and everything in between. Every part of the car is realistically simulated, giving it not only the most intricate damage modeling I have ever seen, but also a tremendous amount of variety in the vehicles available. Its a really great Game! And with the CSL DD (8nm) you really can cost out the limits of this game and your driving capabilitys.Best BeamNG.drive Settings for Thrustmaster T248 J| Filed under: ThrustmasterīeamNG.drive is a unique physics-based driving simulator.

Display it on the bottom-middle in your Screen (so that it sits at the area were the hood is and deosnt block any part of the track).Choose your car of choice (I did it with all the Race Configurations of the different cars in the Game).Steering type = 1:1 (may not reach full lock)įorce Feedback update rate limit = 1000hz (thats the maximum of the CSL DD)įorce Feedback update type = fast (default)īeamNG.drive is a high-fidelity Game and its physik can change from car to car, so there is some fitting for each car needed.

I looked it up for myself and found out that there is not much to find in the PC Rim) and here are my results: So here I am to help anybody that needs a good Setting for BeamNG.drive.
